History of and Through the Jewish Book

‘Vehigadeta’: Retelling the Story of the Exodus from Egypt in Digitized Kibbutz Haggadot

Description: 

In 2008, the Thomas Fisher Rare Book Library at the University of Toronto purchased from Arnold Druck the largest collection of Kibbutz Haggadot in the world. In June 2016, the author of this paper has begun to digitize the collection in order to secure its preservation and to enhance its discoverability. This paper aims to discuss the process of building a digital collection of enduring value in both English and Hebrew; the challenges encountered during the digitization of the Druck collection, and the best practices developed to make the collection available to research by scholarly and public communities from across the world.

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Place, Space and Time in the Censorship of the Hebrew Book in Italy

Description: 

In the context of the Counter-Reformation, during the 16th-18th centuries, the Catholic Church closely supervised written and printed literature. The books of a controversial nature were expurgated and when the expurgation of a book was completed, the censor wrote a short approval note. Proof of the activity of the various censors can be found in a large number of manuscripts and printed works which have survived until the present day. We can find a lot of information on censored manuscripts in the catalogue of the Department of Manuscripts and the Institute of Microfilmed Hebrew Manuscripts in the National Library of Israel (IMHM) that contain information about almost 2,500 censored manuscripts. The availability of a relatively large censorship database on the one hand, and the ability to apply to it modern analysis and visual techniques, on the other hand, can lead us to discover new insights into censorship activity over the years.

Codex Conquest: The Game of (Jewish) Book History: Pedagogy and Gaming in the Rare Book Room

Description: 

"Codex Conquest: The Game of Book History" is an Open Educational Resource card game intended to teach the history of the book. Created by Amy Chen, Special Collections Instruction Librarian at the University of Iowa, the game is easily and intentionally adaptable to other fields. This paper will discuss the original game and its adaptation to "Codex Conquest: Jewish Edition."

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